Best map: Out in the Open with 53.8% from 1,784 games.
Wins early — in Brawl Ball 3.5 points better in short rounds than in long ones (49.4% against 45.8%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 166 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 1.2% to 0.9% pick rate, down 24 %. The win rate moved 1.1 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
53.8% | 1784 | 67 | ||
Ring of Fire ![]() |
53.6% | 1027 | 59 | ||
Rustic Arcade ![]() |
52.6% | 1439 | 64 | ||
Belle's Rock ![]() |
52.6% | 1390 | 63 | ||
New Horizons ![]() |
52.2% | 1826 | 68 | ||
Flaring Phoenix ![]() |
52.9% | 1106 | 60 | ||
Open Business ![]() |
52.1% | 1197 | 61 | ||
Dueling Beetles ![]() |
52.4% | 1012 | 59 | ||
Hideout ![]() |
51.5% | 1549 | 65 | ||
Layer Cake ![]() |
52.1% | 989 | 58 | ||
Dry Season ![]() |
51.2% | 1480 | 64 | ||
Crystal Arcade prev. season |
52.1% | 819 | 56 | ||
Shooting Star ![]() |
51.2% | 1350 | 63 | ||
Deathcap Trap prev. season |
51.3% | 815 | 55 | ||
Gem Fort ![]() |
50.0% | 1053 | 59 | ||
Hard Rock Mine ![]() |
49.5% | 997 | 58 | ||
Double Swoosh ![]() |
49.1% | 921 | 57 | ||
Spiraling Out ![]() |
48.6% | 1342 | 63 | ||
Triple Dribble ![]() |
48.1% | 883 | 57 | ||
Undermine ![]() |
47.6% | 1122 | 60 | ||
Parallel Plays ![]() |
47.8% | 515 | 49 | ||
Pinball Dreams ![]() |
46.8% | 959 | 58 | ||
Center Stage ![]() |
45.8% | 764 | 54 | ||
Safe Zone ![]() |
46.4% | 125 | 27 | ||
Pit Stop ![]() |
40.9% | 115 | 26 | ||
Hot Potato prev. season |
40.3% | 206 | 35 | ||
Sneaky Fields ![]() |
40.6% | 512 | 49 | ||
Kaboom Canyon ![]() |
38.1% | 118 | 27 | ||
Safe(r) Zone ![]() |
35.1% | 134 | 28 | ||
Bridge Too Far prev. season |
37.7% | 308 | 41 |
Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.6% against Ash in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
60.6%
2,092 games
Edgar
58.4%
1,048 games
Tick
60.0%
432 games
Pearl
59.4%
278 games
Bolt
60.9%
207 games
Leon
57.6%
354 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list