Best map: New Horizons with 59.3% from 953 games.
Wins early — in Brawl Ball 3.5 points better in short rounds than in long ones (49.4% against 45.8%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Goldchange
08/04 to 08/21, 5 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
59.3% | 953 | 58 | ||
Hideout ![]() |
58.2% | 777 | 55 | ||
Dry Season ![]() |
58.1% | 790 | 55 | ||
Shooting Star ![]() |
58.5% | 663 | 52 | ||
Undermine ![]() |
58.4% | 654 | 52 | ||
Out in the Open ![]() |
56.7% | 989 | 58 | ||
Dueling Beetles ![]() |
57.6% | 505 | 48 | ||
Rustic Arcade ![]() |
56.3% | 768 | 55 | ||
Belle's Rock ![]() |
55.2% | 765 | 55 | ||
Open Business ![]() |
55.5% | 656 | 52 | ||
Layer Cake ![]() |
56.3% | 499 | 48 | ||
Hard Rock Mine ![]() |
55.1% | 615 | 51 | ||
Gem Fort ![]() |
55.1% | 621 | 51 | ||
Ring of Fire ![]() |
55.1% | 557 | 50 | ||
Flaring Phoenix ![]() |
53.6% | 590 | 51 | ||
Spiraling Out ![]() |
51.2% | 674 | 53 | ||
Pinball Dreams ![]() |
51.2% | 602 | 51 | ||
Triple Dribble ![]() |
50.8% | 541 | 49 | ||
Double Swoosh ![]() |
50.6% | 530 | 49 | ||
Center Stage ![]() |
50.3% | 463 | 47 | ||
Sneaky Fields ![]() |
50.3% | 332 | 42 | ||
Parallel Plays ![]() |
50.8% | 238 | 37 | ||
Hot Potato ![]() |
54.8% | 93 | 23 | ||
Crystal Arcade prev. season |
68.2% | 22 | 1 | ||
Kaboom Canyon ![]() |
51.8% | 83 | 21 | ||
Safe Zone ![]() |
51.0% | 96 | 23 | ||
Safe(r) Zone ![]() |
48.9% | 88 | 22 | ||
Bridge Too Far ![]() |
47.3% | 93 | 23 | ||
Deathcap Trap prev. season |
47.6% | 21 | 1 | ||
Pit Stop ![]() |
35.1% | 97 | 24 |
Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.1% against Ash in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
60.4%
2,168 games
Edgar
58.4%
1,069 games
Tick
59.4%
441 games
Bolt
61.2%
214 games
Leon
57.9%
368 games
Gray
56.0%
575 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list