Wins early — in Bounty 3.3 points better in short rounds than in long ones (52.5% against 49.2%, split at 110 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +6.0 — rewards skill: from Diamond to Legendary the win rate climbs by 6.0 points (regression 40.4% to 46.4%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed for Masters.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Masters.
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | champion|🏴🔥💯 | Mythic | 76 | 52.8% | 71.1% |
| 2 | Itoshi Rin | Pro | 63 | 52.4% | 73.0% |
| 3 | 救世主404 | Legendary | 82 | 52.0% | 68.3% |
| 4 | Hanako NaNa | Masters | 44 | 50.6% | 75.0% |
| 5 | Infinite Gear 5 | Legendary | 45 | 50.2% | 73.3% |