There are barely any games for this brawler on Double Swoosh — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Skill bonus −6.5 — punishes weak opponents: 56.1% in Gold, only 49.7% in Legendary. Higher up he gets outplayed.
Wins late — in Heist 10.3 points better in long rounds than in short ones (47.6% against 37.3%, split at 100 s). Needs the long round; in a fast game he never arrives.
The numbers above are for Double Swoosh. Here is the rest of the rotation for comparison (ranked, Pro) — clicking a map switches it, and with it what this whole view refers to.
Direct duels in Gem Grab: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed across all ranked tiers — the numbers are not enough for Pro yet.
Worst case: 38.9% against Ash in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Pro yet.
Bolt
61.4%
2,000 games
Ash
57.7%
977 games
Bo
54.3%
7,636 games
8-Bit
54.3%
5,604 games
Surge
53.0%
9,408 games
Pearl
54.2%
2,011 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | champion|🏴🔥💯 | Mythic | 48 | 52.8% | 77.1% |
| 2 | Infinite Gear 5 | Legendary | 37 | 52.2% | 81.1% |
| 3 | Itoshi Rin | Masters | 52 | 51.9% | 73.1% |
| 4 | Hanako NaNa | Masters | 39 | 50.4% | 74.4% |
| 5 | 魔王潔世一 | Legendary | 24 | 49.7% | 83.3% |