My roster

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Mina

Mythic Ranked · Diamond Dry Season Bounty
52.4%Win rate on Dry Season
2,523Games here
1.4%Pick rate
72Trust Score
15. of 105Rank on this map
−4.8Skill bonus

Wins early — in Knockout 5.7 points better in short rounds than in long ones (56.0% against 50.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 32.
Win rate 79.52.3 %
Popularity 75.1.44 %
Breadth 82.36% of maps
Counter safety 86.38.9 %
Star rate 32.20.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Dry Season. 08/05 to 08/22, 11 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/22.

Win rate

08/05 — 47.4% from 97 appearances08/06 — 58.5% from 106 appearances08/13 — 38.3% from 60 appearances08/14 — 48.5% from 97 appearances08/15 — 53.5% from 86 appearances08/16 — 39.0% from 77 appearances08/17 — 55.6% from 90 appearances08/18 — 64.8% from 91 appearances08/20 — 53.5% from 889 appearances08/21 — 51.1% from 1,012 appearances08/22 — 52.9% from 620 appearances
47.4%08/05 52.9%08/22

Pick rate

08/05 — 0.5% from 97 appearances08/06 — 0.6% from 106 appearances08/13 — 0.4% from 60 appearances08/14 — 0.6% from 97 appearances08/15 — 0.5% from 86 appearances08/16 — 0.4% from 77 appearances08/17 — 0.5% from 90 appearances08/18 — 0.5% from 91 appearances08/20 — 2.1% from 889 appearances08/21 — 1.4% from 1,012 appearances08/22 — 1.5% from 620 appearances
0.5%08/05 1.5%08/22

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.8 — punishes weak opponents: from Gold to Masters the win rate drops by 4.8 points (regression 53.7% to 48.9%). Higher up he gets outplayed.

Gold — 56.9% from 1,370 gamesDiamond — 52.4% from 3,364 gamesMythic — 50.8% from 20,155 gamesLegendary — 50.4% from 13,275 gamesMasters — 51.9% from 732 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 2 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.6% 513 games Brock 58.5% 3,415 games Piper 56.5% 3,043 games Tick 59.0% 739 games Edgar 55.9% 1,697 games 8-Bit 57.5% 734 games

Who plays him best

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Xyz-genix|ZK Legendary 46 39.3% 65.2%
2 𝐇𝖆ℝ𝕠𝕝¹⁸🥂 Legendary 28 38.3% 75.0%
3 labxguette 🏳. Legendary 24 38.1% 79.2%
4 :( Legendary 22 37.0% 77.3%
5 だから言ったのに… Legendary 26 36.4% 69.2%