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Mina

Mythic Ranked · Diamond Flaring Phoenix Knockout
51.8%Win rate on Flaring Phoenix
2,190Games here
1.1%Pick rate
70Trust Score
21. of 105Rank on this map
−5.9Skill bonus

Wins early — in Knockout 4.8 points better in short rounds than in long ones (54.8% against 50.0%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 33.
Win rate 79.53.0 %
Popularity 80.1.58 %
Breadth 82.36% of maps
Counter safety 78.38.4 %
Star rate 33.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Flaring Phoenix. 08/05 to 08/23, 11 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/23.

Win rate

08/05 — 48.7% from 76 appearances08/06 — 41.3% from 80 appearances08/14 — 44.3% from 79 appearances08/15 — 52.5% from 61 appearances08/16 — 44.6% from 65 appearances08/17 — 63.1% from 65 appearances08/18 — 44.8% from 96 appearances08/20 — 53.5% from 635 appearances08/21 — 51.2% from 813 appearances08/22 — 51.0% from 510 appearances08/23 — 50.9% from 232 appearances
48.7%08/05 50.9%08/23

Pick rate

08/05 — 0.4% from 76 appearances08/06 — 0.4% from 80 appearances08/14 — 0.5% from 79 appearances08/15 — 0.4% from 61 appearances08/16 — 0.4% from 65 appearances08/17 — 0.3% from 65 appearances08/18 — 0.5% from 96 appearances08/20 — 1.5% from 635 appearances08/21 — 1.1% from 813 appearances08/22 — 1.1% from 510 appearances08/23 — 1.0% from 232 appearances
0.4%08/05 1.0%08/23

Across the ranks

Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.9 — punishes weak opponents: from Gold to Masters the win rate drops by 5.9 points (regression 52.0% to 46.1%). Higher up he gets outplayed.

Gold — 53.9% from 1,252 gamesDiamond — 50.8% from 2,881 gamesMythic — 48.5% from 15,041 gamesLegendary — 48.2% from 8,531 gamesMasters — 46.7% from 443 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 2 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Brock 59.8% 5,092 games Edgar 57.3% 2,281 games Tick 58.4% 1,017 games Bolt 60.0% 477 games Angelo 57.4% 725 games Grom 58.8% 364 games

Who plays him best

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Xyz-genix|ZK Legendary 46 40.4% 65.2%
2 İskender Büyük Legendary 20 40.1% 90.0%
3 𝐇𝖆ℝ𝕠𝕝¹⁸🥂 Legendary 28 39.6% 75.0%
4 :( Masters 24 39.4% 79.2%
5 AbyssZero Legendary 29 39.2% 72.4%