My roster

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EN

Mina

Mythic Ranked · Gold Hot Potato Heist
46.2%Win rate on Hot Potato
364Games here
0.1%Pick rate
43Trust Score
45. of 105Rank on this map

Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadthCounter safetyStar rate 8.
Win rate 50.44.2 %
Popularity 18.0.08 %
Breadth 88.47% of maps
Counter safety 48.≈ 31.8 %
Star rate 8.2.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/20 to 08/24, 3 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.

Win rate

08/20 — 55.6% from 63 appearances08/21 — 47.0% from 66 appearances08/24 — 40.0% from 70 appearances
55.6%08/20 40.0%08/24

Pick rate

08/20 — 0.1% from 63 appearances08/21 — 0.1% from 66 appearances08/24 — 0.1% from 70 appearances
0.1%08/20 0.1%08/24

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −5.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 45.3% from 371 gamesDiamond — 41.8% from 440 gamesMythic — 42.5% from 1,519 gamesLegendary — 38.9% from 445 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

Nobody counters Mina here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 53.7% 706 games Bull 55.9% 186 games 8-Bit 51.9% 511 games Melodie 56.0% 159 games Chuck 52.4% 330 games Mico 51.0% 449 games

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.4% 88.2%
2 Peteer🇪🇸 Masters 39 43.3% 79.5%
3 Izuki Masters 118 42.6% 56.8%
4 Lemarq🧩 Legendary 31 42.2% 83.9%
5 Atsuya🕊️ Legendary 44 42.2% 72.7%