Best map: Out in the Open with 53.7% from 1,731 games.
Wins early — in Brawl Ball 3.5 points better in short rounds than in long ones (49.4% against 45.8%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 166 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 1.2% to 0.9% pick rate, down 24 %. The win rate moved 1.1 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
53.7% | 1731 | 67 | ||
Ring of Fire ![]() |
53.6% | 997 | 58 | ||
Flaring Phoenix ![]() |
53.4% | 1066 | 59 | ||
New Horizons ![]() |
52.4% | 1769 | 67 | ||
Belle's Rock ![]() |
52.6% | 1353 | 63 | ||
Rustic Arcade ![]() |
52.5% | 1388 | 63 | ||
Dueling Beetles ![]() |
52.3% | 982 | 58 | ||
Open Business ![]() |
51.9% | 1159 | 61 | ||
Layer Cake ![]() |
52.2% | 956 | 58 | ||
Hideout ![]() |
51.4% | 1491 | 64 | ||
Shooting Star ![]() |
51.4% | 1305 | 63 | ||
Crystal Arcade prev. season |
52.1% | 819 | 56 | ||
Dry Season ![]() |
51.0% | 1442 | 64 | ||
Deathcap Trap prev. season |
51.3% | 815 | 55 | ||
Gem Fort ![]() |
50.1% | 1014 | 59 | ||
Hard Rock Mine ![]() |
49.6% | 966 | 58 | ||
Double Swoosh ![]() |
49.2% | 890 | 57 | ||
Spiraling Out ![]() |
48.6% | 1287 | 62 | ||
Triple Dribble ![]() |
47.9% | 860 | 56 | ||
Undermine ![]() |
47.4% | 1078 | 60 | ||
Parallel Plays ![]() |
48.2% | 504 | 48 | ||
Pinball Dreams ![]() |
46.9% | 927 | 57 | ||
Center Stage ![]() |
46.1% | 735 | 54 | ||
Safe Zone ![]() |
45.9% | 122 | 27 | ||
Pit Stop ![]() |
40.5% | 111 | 26 | ||
Hot Potato prev. season |
40.2% | 204 | 35 | ||
Sneaky Fields ![]() |
40.5% | 501 | 48 | ||
Kaboom Canyon ![]() |
36.5% | 115 | 26 | ||
Safe(r) Zone ![]() |
35.4% | 130 | 28 | ||
Bridge Too Far prev. season |
37.9% | 301 | 41 |
Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.5% against Doug in Brawl Ball. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
60.9%
2,003 games
Edgar
59.1%
998 games
Tick
60.6%
411 games
Pearl
61.2%
250 games
Squeak
62.6%
171 games
Gray
56.0%
527 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list