Wins early — in Bounty 3.3 points better in short rounds than in long ones (52.5% against 49.2%, split at 110 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Brock
56.7%
18,879 games
Pearl
56.6%
2,222 games
Mr. P
58.0%
1,039 games
Bolt
56.8%
1,800 games
Tick
55.5%
4,501 games
Grom
55.2%
2,326 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | champion|🏴🔥💯 | Mythic | 76 | 52.8% | 71.1% |
| 2 | Itoshi Rin | Pro | 63 | 52.4% | 73.0% |
| 3 | 救世主404 | Legendary | 82 | 52.0% | 68.3% |
| 4 | Hanako NaNa | Masters | 44 | 50.6% | 75.0% |
| 5 | Infinite Gear 5 | Legendary | 45 | 50.2% | 73.3% |