Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Heist: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Mina here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
53.9%
672 games
8-Bit
51.5%
495 games
Chuck
52.7%
317 games
Melodie
55.8%
156 games
Bull
54.7%
179 games
Mico
51.5%
435 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Peteer🇪🇸 | Masters | 39 | 43.5% | 79.5% |
| 2 | Izuki | Masters | 116 | 42.2% | 56.0% |
| 3 | woah | Legendary | 27 | 41.5% | 85.2% |
| 4 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 20 | 40.7% | 95.0% |
| 5 | Masters | 43 | 40.4% | 67.4% |