Wins early — in Bounty 3.3 points better in short rounds than in long ones (52.5% against 49.2%, split at 110 s). A pick for pace — if the game drags on, it works against him.
Only Rustic Arcade. 08/04 to 08/18, 13 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression +0.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Bolt
59.2%
888 games
Ash
57.8%
787 games
Pearl
56.2%
1,458 games
8-Bit
54.6%
2,940 games
Stu
54.0%
4,229 games
Surge
53.4%
4,074 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | champion|🏴🔥💯 | Mythic | 76 | 52.8% | 71.1% |
| 2 | Itoshi Rin | Pro | 63 | 52.4% | 73.0% |
| 3 | 救世主404 | Legendary | 82 | 52.0% | 68.3% |
| 4 | Hanako NaNa | Masters | 44 | 50.6% | 75.0% |
| 5 | Infinite Gear 5 | Legendary | 45 | 50.2% | 73.3% |