There are barely any games for this brawler on Shooting Star — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Brock
63.4%
123 games
Piper
56.8%
81 games
Mortis
56.9%
65 games
Edgar
52.9%
68 games
Pierce
51.7%
60 games
Byron
47.9%
73 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.