Wins early — in Brawl Ball 3.5 points better in short rounds than in long ones (49.4% against 45.8%, split at 89 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Sneaky Fields — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +3.8 — rewards skill: from Diamond to Legendary the win rate climbs by 3.8 points (regression 39.7% to 43.5%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Sneaky Fields. Computed for Gold.
Kazecounter
57.8%
204 duels
Brock
60.4%
91 duels
Mortis
55.2%
134 duels
Colt
57.8%
90 duels
Shelly
57.5%
87 duels
Edgarcounter
49.9%
505 duels
Mina counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Gold.
Griff
55.1%
245 games
Bibi
56.3%
174 games
Edgar
53.0%
362 games
Rico
55.7%
158 games
Willow
54.5%
145 games
Surge
53.6%
153 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list