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Mina

Mythic Ranked · Legendary Triple Dribble Brawl Ball
47.9%Win rate on Triple Dribble
816Games here
0.4%Pick rate
55Trust Score
59. of 105Rank on this map

Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 27.
Win rate 56.50.0 %
Popularity 70.1.06 %
Breadth 64.13% of maps
Counter safety 55.36.9 %
Star rate 27.16.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/25, 20 days. 7 earlier days are left out — below 91 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 46.2% from 314 appearances08/05 — 47.6% from 725 appearances08/06 — 44.6% from 354 appearances08/07 — 44.9% from 205 appearances08/08 — 46.9% from 209 appearances08/09 — 41.6% from 255 appearances08/10 — 48.8% from 596 appearances08/11 — 46.8% from 1,336 appearances08/12 — 47.2% from 795 appearances08/13 — 46.7% from 460 appearances08/14 — 43.3% from 298 appearances08/15 — 45.5% from 279 appearances08/16 — 45.4% from 284 appearances08/17 — 49.0% from 251 appearances08/18 — 42.7% from 262 appearances08/19 — 54.3% from 105 appearances08/22 — 43.2% from 125 appearances08/23 — 47.5% from 141 appearances08/24 — 46.7% from 210 appearances08/25 — 55.1% from 227 appearances
46.2%08/04 55.1%08/25

Pick rate

08/04 — 1.1% from 314 appearances08/05 — 1.1% from 725 appearances08/06 — 1.1% from 354 appearances08/07 — 1.3% from 205 appearances08/08 — 1.2% from 209 appearances08/09 — 1.2% from 255 appearances08/10 — 1.1% from 596 appearances08/11 — 1.2% from 1,336 appearances08/12 — 1.0% from 795 appearances08/13 — 1.1% from 460 appearances08/14 — 0.9% from 298 appearances08/15 — 1.1% from 279 appearances08/16 — 1.1% from 284 appearances08/17 — 1.1% from 251 appearances08/18 — 1.1% from 262 appearances08/19 — 1.2% from 105 appearances08/22 — 2.4% from 125 appearances08/23 — 1.8% from 141 appearances08/24 — 1.7% from 210 appearances08/25 — 1.7% from 227 appearances
1.1%08/04 1.7%08/25

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 48.7% from 1,942 gamesDiamond — 46.0% from 3,508 gamesMythic — 44.1% from 17,423 gamesLegendary — 46.7% from 7,645 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Ash 55.2% 805 games Bibi 52.2% 2,424 games Rico 51.4% 4,626 games Griff 50.7% 5,359 games Clancy 55.7% 305 games Frank 50.9% 1,537 games

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.4% 88.2%
2 Peteer🇪🇸 Masters 39 43.2% 79.5%
3 Izuki Masters 118 42.6% 56.8%
4 Lemarq🧩 Legendary 31 42.2% 83.9%
5 Atsuya🕊️ Legendary 44 42.1% 72.7%