My roster

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← Overview

Mina

Mythic Ranked · Masters Triple Dribble Brawl Ball
49.3%Win rate on Triple Dribble
227Games here
1.4%Pick rate
36Trust Score
33. of 73Rank on this map
+4.4Skill bonus

Wins early — in Bounty 3.3 points better in short rounds than in long ones (52.5% against 49.2%, split at 110 s). A pick for pace — if the game drags on, it works against him.

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +4.4 — rewards skill: from Diamond to Legendary the win rate climbs by 4.4 points (regression 42.0% to 46.4%). The higher the tier, the better he does.

Diamond — 42.9% from 868 gamesMythic — 44.1% from 15,323 gamesLegendary — 46.5% from 6,772 games
DiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed for Masters.

Strong against

Weak against

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Masters.

Max 50.0% 66 games Rico 48.1% 77 games Stu 47.1% 104 games Meeple 43.5% 62 games Meg 42.4% 66 games

Who plays him best

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 champion|🏴🔥💯 Mythic 76 52.8% 71.1%
2 Itoshi Rin Pro 63 52.4% 73.0%
3 救世主404 Legendary 82 52.0% 68.3%
4 Hanako NaNa Masters 44 50.6% 75.0%
5 Infinite Gear 5 Legendary 45 50.2% 73.3%