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← Overview

Mina

Mythic Ranked · Diamond Undermine Gem Grab
48.1%Win rate on Undermine
1,180Games here
1.0%Pick rate
61Trust Score
54. of 105Rank on this map
−2.8Skill bonus

Wins early — in Brawl Ball 3.5 points better in short rounds than in long ones (49.4% against 45.8%, split at 89 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/05 to 08/21, 10 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 39.0% from 105 appearances08/06 — 59.4% from 64 appearances08/13 — 59.7% from 67 appearances08/14 — 52.1% from 73 appearances08/15 — 50.0% from 86 appearances08/16 — 60.6% from 66 appearances08/17 — 51.0% from 100 appearances08/18 — 48.4% from 64 appearances08/20 — 49.3% from 596 appearances08/21 — 46.7% from 584 appearances
39.0%08/05 46.7%08/21

Pick rate

08/05 — 0.5% from 105 appearances08/06 — 0.3% from 64 appearances08/13 — 0.5% from 67 appearances08/14 — 0.5% from 73 appearances08/15 — 0.5% from 86 appearances08/16 — 0.4% from 66 appearances08/17 — 0.5% from 100 appearances08/18 — 0.4% from 64 appearances08/20 — 1.5% from 596 appearances08/21 — 1.2% from 584 appearances
0.5%08/05 1.2%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.8 points (regression 51.6% to 48.8%). Higher up he gets outplayed.

Gold — 58.2% from 715 gamesDiamond — 49.3% from 1,929 gamesMythic — 49.1% from 15,742 gamesLegendary — 49.8% from 7,156 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.7% 391 games Bo 60.5% 588 games 8-Bit 58.4% 473 games Rico 56.0% 936 games Bibi 60.2% 264 games Stu 55.9% 692 games

Who plays him best

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 まつぼっくり Diamond 22 32.5% 54.5%
2 每朝健康🍵 Diamond 25 32.4% 52.0%
3 至恩大師哥 Diamond 28 32.3% 50.0%
4 ひよりの右腕 Diamond 31 32.2% 48.4%
5 獅童正義 Diamond 23 32.1% 52.2%