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← Overview

Mina

Mythic Ranked · Legendary Undermine Gem Grab
49.8%Win rate on Undermine
7,270Games here
1.3%Pick rate
88Trust Score
34. of 105Rank on this map

Wins early — in Knockout 5.7 points better in short rounds than in long ones (56.0% against 50.3%, split at 98 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/04 to 08/18, 15 days. 8 earlier days are left out — below 98 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 45.1% from 295 appearances08/05 — 52.0% from 788 appearances08/06 — 50.9% from 352 appearances08/07 — 51.4% from 218 appearances08/08 — 51.2% from 162 appearances08/09 — 50.6% from 269 appearances08/10 — 48.6% from 671 appearances08/11 — 50.8% from 1,255 appearances08/12 — 50.4% from 949 appearances08/13 — 49.8% from 518 appearances08/14 — 47.4% from 371 appearances08/15 — 51.0% from 367 appearances08/16 — 47.4% from 268 appearances08/17 — 49.6% from 246 appearances08/18 — 44.7% from 246 appearances
45.1%08/04 44.7%08/18

Pick rate

08/04 — 1.0% from 295 appearances08/05 — 1.3% from 788 appearances08/06 — 1.1% from 352 appearances08/07 — 1.4% from 218 appearances08/08 — 0.9% from 162 appearances08/09 — 1.3% from 269 appearances08/10 — 1.2% from 671 appearances08/11 — 1.2% from 1,255 appearances08/12 — 1.2% from 949 appearances08/13 — 1.2% from 518 appearances08/14 — 1.1% from 371 appearances08/15 — 1.5% from 367 appearances08/16 — 1.0% from 268 appearances08/17 — 1.2% from 246 appearances08/18 — 1.1% from 246 appearances
1.0%08/04 1.1%08/18

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.3 points across the whole range). He plays the same at the bottom as at the top.

Gold — 55.0% from 1,098 gamesDiamond — 49.6% from 2,600 gamesMythic — 49.3% from 16,245 gamesLegendary — 49.8% from 7,270 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Mina does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.1% 688 games Stu 57.4% 1,506 games Bo 58.1% 1,068 games Ash 60.6% 409 games 8-Bit 57.4% 873 games Rico 55.2% 1,711 games

Who plays him best

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Xyz-genix|ZK Legendary 46 39.0% 65.2%
2 labxguette 🏳. Legendary 24 37.7% 79.2%
3 𝐇𝖆ℝ𝕠𝕝¹⁸🥂 Legendary 22 36.6% 77.3%
4 だから言ったのに… Legendary 26 36.0% 69.2%
5 Waguri🍡 Legendary 25 35.5% 68.0%