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Mina

Mythic Ranked · Masters Bounty
51.9%Win rate in Bounty
3,020Games
75Trust Score
15. of 86Rank in Bounty
−5.9Skill bonus

Best map: Ring of Fire with 55.3% from 1,040 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 22.
Win rate 65.51.9 %
Popularity 91.4.26 %
Breadth 63.13% of maps
Counter safety 82.38.8 %
Star rate 22.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/04 — 56.7% from 210 appearances08/05 — 53.1% from 322 appearances08/06 — 40.7% from 258 appearances08/07 — 48.6% from 109 appearances08/08 — 52.4% from 147 appearances08/09 — 51.6% from 182 appearances08/10 — 52.1% from 290 appearances08/11 — 55.1% from 410 appearances08/12 — 53.6% from 140 appearances08/13 — 52.1% from 119 appearances08/14 — 46.0% from 113 appearances08/15 — 57.7% from 78 appearances08/16 — 50.5% from 103 appearances08/18 — 47.5% from 158 appearances08/19 — 57.5% from 73 appearances08/25 — 52.1% from 96 appearances
56.7%08/04 52.1%08/25

Pick rate

08/04 — 3.9% from 210 appearances08/05 — 3.7% from 322 appearances08/06 — 3.9% from 258 appearances08/07 — 4.5% from 109 appearances08/08 — 4.0% from 147 appearances08/09 — 4.4% from 182 appearances08/10 — 3.8% from 290 appearances08/11 — 4.5% from 410 appearances08/12 — 3.4% from 140 appearances08/13 — 4.7% from 119 appearances08/14 — 5.1% from 113 appearances08/15 — 4.7% from 78 appearances08/16 — 4.7% from 103 appearances08/18 — 4.9% from 158 appearances08/19 — 4.1% from 73 appearances08/25 — 6.8% from 96 appearances
3.9%08/04 6.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.9 — punishes weak opponents: from Silver to Masters the win rate drops by 5.9 points (regression 54.6% to 48.7%). Higher up he gets outplayed.

Silver — 60.8% from 416 gamesGold — 55.3% from 9,112 gamesDiamond — 52.9% from 17,218 gamesMythic — 50.2% from 80,072 gamesLegendary — 50.5% from 55,441 gamesMasters — 51.9% from 3,020 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 28 maps. 1 of 4 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bountyprev. season 53.6%
885 57
Layer Cake Bounty+Legendary 51.8%
1509 65
Dry Season Bountyprev. season 52.7%
783 55
Shooting Star Bountyprev. season 50.1%
871 56

Against whom

Direct duels in Bounty: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.8% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 3 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.5% 1,010 games Brock 59.1% 7,287 games Grom 62.3% 499 games Tick 58.1% 1,521 games Piper 55.5% 6,511 games 8-Bit 56.6% 1,651 games

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.7% 88.2%
2 Peteer🇪🇸 Masters 39 43.5% 79.5%
3 Atsuya🕊️ Legendary 44 42.4% 72.7%
4 Izuki Masters 116 42.3% 56.0%
5 woah Legendary 27 41.5% 85.2%