Best map: Hideout with 82.4% from 17 games.
Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.1 — punishes weak opponents: from Silver to Masters the win rate drops by 3.1 points (regression 47.0% to 43.9%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 24 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
66.7% | 18 | 0 | ||
Sneaky Fields ![]() |
61.1% | 18 | 0 | ||
Pinball Dreams ![]() |
50.0% | 14 | 0 | ||
Triple Dribble ![]() |
38.5% | 13 | 0 | ||
Center Stage ![]() |
36.4% | 11 | 0 |
Direct duels in Brawl Ball: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.8% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Mina counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
55.1%
784 games
Bibi
52.3%
2,359 games
Rico
51.3%
4,547 games
Griff
50.5%
5,232 games
Clancy
55.7%
298 games
Doug
53.7%
417 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 34 | 44.5% | 88.2% |
| 2 | Peteer🇪🇸 | Masters | 39 | 43.3% | 79.5% |
| 3 | Lemarq🧩 | Legendary | 31 | 42.3% | 83.9% |
| 4 | Atsuya🕊️ | Legendary | 44 | 42.3% | 72.7% |
| 5 | Izuki | Masters | 116 | 42.2% | 56.0% |