Best map: Ring of Fire with 55.3% from 1,040 games.
Wins early — in Knockout 4.4 points better in short rounds than in long ones (53.9% against 49.5%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/05 to 08/11, 4 days. 21 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.
Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.3 — punishes weak opponents: from Silver to Masters the win rate drops by 3.3 points (regression 47.1% to 43.8%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 5 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
53.0% | 794 | 55 | ||
Spiraling Out ![]() |
49.9% | 1369 | 63 | ||
Center Stage ![]() |
50.4% | 611 | 51 | ||
Triple Dribble ![]() |
47.6% | 773 | 55 | ||
Sneaky Fields ![]() |
47.7% | 419 | 46 |
Direct duels in Brawl Ball: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.8% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Mina counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
54.9%
768 games
Bibi
52.2%
2,306 games
Rico
51.4%
4,447 games
Griff
50.5%
5,126 games
Doug
54.5%
404 games
Clancy
55.3%
291 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 34 | 44.7% | 88.2% |
| 2 | Peteer🇪🇸 | Masters | 39 | 43.5% | 79.5% |
| 3 | Lemarq🧩 | Legendary | 31 | 42.5% | 83.9% |
| 4 | Atsuya🕊️ | Legendary | 44 | 42.4% | 72.7% |
| 5 | Izuki | Masters | 116 | 42.3% | 56.0% |