My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Mina

Mythic Ranked · Silver
58.7%Win rate across all maps
2,522Games
72Trust Score
8. of 105Rank by score
−3.8Skill bonus

Best map: Out in the Open with 66.9% from 139 games.

Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 92.58.7 %
Popularity 19.0.21 %
Breadth 89.47% of maps
Counter safety 76.31.5 %
Star rate 20.16.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 60.7% from 483 appearances08/21 — 57.7% from 430 appearances08/22 — 52.7% from 393 appearances08/23 — 55.8% from 301 appearances08/24 — 60.1% from 446 appearances08/25 — 63.8% from 420 appearances
60.7%08/20 63.8%08/25

Pick rate

08/20 — 0.2% from 483 appearances08/21 — 0.2% from 430 appearances08/22 — 0.3% from 393 appearances08/23 — 0.2% from 301 appearances08/24 — 0.2% from 446 appearances08/25 — 0.2% from 420 appearances
0.2%08/20 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.8 points (regression 52.2% to 48.3%). Higher up he gets outplayed.

Bronze — 60.4% from 424 gamesSilver — 58.7% from 2,579 gamesGold — 52.7% from 50,747 gamesDiamond — 50.7% from 90,346 gamesMythic — 48.6% from 412,248 gamesLegendary — 50.0% from 227,642 gamesMasters — 50.9% from 10,109 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Out in the Open Knockout 66.9%
139 29
Flaring Phoenix Knockout 69.4%
108 25
Rustic Arcade Gem Grab 65.1%
129 28
Dry Season Bounty 67.0%
94 23
Hideout Bounty 64.3%
112 26
Ring of Fire Hot Zone 66.3%
95 23
Double Swoosh Gem Grab 63.8%
116 26
Gem Fort Gem Grab 60.7%
117 26
Pinball Dreams Brawl Ball 60.6%
109 25
Belle's Rock Knockout 59.1%
115 26
Dueling Beetles Hot Zone 62.0%
79 21
Open Business Hot Zone 58.3%
96 23
Undermine Gem Grab 56.2%
121 27
Shooting Star Bounty 56.5%
108 25
Spiraling Out Brawl Ball 54.8%
135 29
Center Stage Brawl Ball 55.8%
86 22
Hard Rock Mine Gem Grab 54.3%
105 25
Triple Dribble Brawl Ball 54.1%
98 24
Parallel Plays Hot Zone 56.9%
65 18
Layer Cake Bounty 53.3%
105 25
Kaboom Canyon Heist 62.9%
35 8
Sneaky Fields Brawl Ball 52.4%
82 21
Safe(r) Zone Heist 60.7%
28 5
New Horizons Knockout 50.4%
117 26
Bridge Too Far Heist 47.1%
34 8
Hot Potato Heist 38.7%
31 7
Pit Stop Heist 37.0%
27 4
Safe Zone Heistprev. season 32.3%
31 7

Who beats Mina and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.5% 88.2%
2 Peteer🇪🇸 Masters 39 43.3% 79.5%
3 Izuki Masters 118 42.7% 56.8%
4 Lemarq🧩 Legendary 31 42.2% 83.9%
5 Atsuya🕊️ Legendary 44 42.2% 72.7%