Best map: Rustic Arcade with 56.7% from 2,004 games.
Wins early — in Knockout 4.4 points better in short rounds than in long ones (53.9% against 49.5%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 22 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.8 — punishes weak opponents: from Silver to Masters the win rate drops by 2.8 points (regression 52.0% to 49.2%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
56.7% | 2004 | 69 | ||
Deathcap Trap prev. season |
51.3% | 8554 | 91 | ||
Crystal Arcade prev. season |
49.7% | 7546 | 89 | ||
Hard Rock Mine ![]() |
52.6% | 652 | 52 | ||
Gem Fort ![]() |
51.5% | 874 | 57 | ||
Undermine ![]() |
49.8% | 949 | 58 | ||
Double Swoosh ![]() |
48.3% | 650 | 52 |
Direct duels in Gem Grab: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.9% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.9%
1,368 games
Stu
56.8%
3,959 games
Bo
56.4%
2,603 games
8-Bit
56.4%
2,055 games
Ash
57.8%
914 games
Rico
54.6%
4,060 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 34 | 44.7% | 88.2% |
| 2 | Peteer🇪🇸 | Masters | 39 | 43.5% | 79.5% |
| 3 | Lemarq🧩 | Legendary | 31 | 42.5% | 83.9% |
| 4 | Atsuya🕊️ | Legendary | 44 | 42.4% | 72.7% |
| 5 | Izuki | Masters | 116 | 42.2% | 56.0% |