Best map: Hideout with 54.0% from 4,226 games.
Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/06 to 08/25, 9 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.5 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
48.6% | 506 | 48 | ||
Hot Potato ![]() |
44.3% | 440 | 46 | ||
Bridge Too Far ![]() |
43.9% | 533 | 49 | ||
Kaboom Canyon ![]() |
42.2% | 540 | 49 | ||
Safe(r) Zone ![]() |
41.0% | 877 | 57 | ||
Pit Stop ![]() |
38.8% | 866 | 56 |
Direct duels in Heist: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.6% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Mina here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
54.4%
728 games
Bull
56.1%
187 games
8-Bit
52.2%
519 games
Chuck
52.4%
334 games
Mico
51.2%
461 games
Melodie
54.5%
165 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 34 | 44.3% | 88.2% |
| 2 | Peteer🇪🇸 | Masters | 39 | 43.1% | 79.5% |
| 3 | Izuki | Masters | 121 | 42.9% | 57.0% |
| 4 | Atsuya🕊️ | Legendary | 44 | 42.0% | 72.7% |
| 5 | Lemarq🧩 | Legendary | 33 | 41.3% | 78.8% |