Best map: Ring of Fire with 55.5% from 1,061 games.
Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 4 of 29 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
50.6% | 656 | 52 | ||
Kaboom Canyon prev. season |
48.1% | 582 | 50 | ||
Bridge Too Far prev. season |
42.0% | 709 | 53 | ||
Hot Potato prev. season |
41.5% | 1976 | 69 |
Direct duels in Heist: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.5% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Mina here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
53.8%
710 games
Bull
55.9%
186 games
8-Bit
51.9%
511 games
Melodie
55.6%
160 games
Chuck
52.4%
330 games
Mico
51.1%
450 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 34 | 44.4% | 88.2% |
| 2 | Peteer🇪🇸 | Masters | 39 | 43.2% | 79.5% |
| 3 | Izuki | Masters | 118 | 42.6% | 56.8% |
| 4 | Lemarq🧩 | Legendary | 31 | 42.2% | 83.9% |
| 5 | Atsuya🕊️ | Legendary | 44 | 42.1% | 72.7% |