Best map: Flaring Phoenix with 69.6% from 102 games.
Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +2.1 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon ![]() |
64.7% | 34 | 8 | ||
Safe(r) Zone ![]() |
59.3% | 27 | 4 | ||
Bridge Too Far ![]() |
45.5% | 33 | 7 | ||
Hot Potato ![]() |
37.9% | 29 | 6 | ||
Pit Stop ![]() |
37.0% | 27 | 4 | ||
Safe Zone prev. season |
32.3% | 31 | 7 |
Direct duels in Heist: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.9% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Nobody counters Mina here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
53.7%
674 games
Chuck
52.8%
318 games
Melodie
55.8%
156 games
8-Bit
51.4%
496 games
Bull
54.7%
179 games
Mico
51.3%
437 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Peteer🇪🇸 | Masters | 39 | 43.5% | 79.5% |
| 2 | Izuki | Masters | 116 | 42.2% | 56.0% |
| 3 | woah | Legendary | 27 | 41.5% | 85.2% |
| 4 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 20 | 40.7% | 95.0% |
| 5 | Masters | 43 | 40.4% | 67.4% |