My roster

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Mina

Mythic Ranked · Silver Hot Zone
60.9%Win rate in Hot Zone
317Games
41Trust Score
19. of 105Rank in Hot Zone

Best map: Flaring Phoenix with 69.6% from 102 games.

Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 91.60.9 %
Popularity 19.0.20 %
Breadth 89.47% of maps
Counter safety 78.38.9 %
Star rate 19.13.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/24, 3 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 68.8% from 64 appearances08/21 — 55.6% from 63 appearances08/24 — 65.0% from 60 appearances
68.8%08/20 65.0%08/24

Pick rate

08/20 — 0.2% from 64 appearances08/21 — 0.2% from 63 appearances08/24 — 0.2% from 60 appearances
0.2%08/20 0.2%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 60.3% from 335 gamesGold — 54.2% from 6,640 gamesDiamond — 51.3% from 12,638 gamesMythic — 50.1% from 56,910 gamesLegendary — 52.1% from 32,261 gamesMasters — 50.9% from 1,213 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Silver). Filtered to Hot Zone: 4 of 28 maps.

MapWin rateGamesTrust
Ring of Fire Hot Zone 65.2%
92 23
Dueling Beetles Hot Zone 62.2%
74 20
Open Business Hot Zone 57.3%
89 22
Parallel Plays Hot Zone 58.1%
62 17

Against whom

Direct duels in Hot Zone: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.9% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 62.0% 1,380 games Bolt 64.2% 472 games Griff 58.2% 3,496 games Bo 58.5% 2,547 games Kenji 60.5% 741 games 8-Bit 57.5% 1,469 games

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Peteer🇪🇸 Masters 39 43.5% 79.5%
2 Izuki Masters 116 42.2% 56.0%
3 woah Legendary 27 41.5% 85.2%
4 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 20 40.7% 95.0%
5 Email Masters 43 40.4% 67.4%