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Mina

Mythic Ranked · Diamond Knockout
52.9%Win rate in Knockout
16,508Games
100Trust Score
20. of 105Rank in Knockout
−7.2Skill bonus

Best map: Hideout with 54.2% from 4,131 games.

Wins early — in Knockout 4.3 points better in short rounds than in long ones (53.8% against 49.4%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 23.
Win rate 79.52.9 %
Popularity 78.1.41 %
Breadth 82.40% of maps
Counter safety 75.38.7 %
Star rate 23.17.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 17 days. 12 earlier days are left out — below 76 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 49.6% from 135 appearances08/05 — 50.3% from 435 appearances08/06 — 48.5% from 390 appearances08/12 — 57.1% from 191 appearances08/13 — 49.0% from 302 appearances08/14 — 50.1% from 335 appearances08/15 — 50.3% from 294 appearances08/16 — 50.8% from 356 appearances08/17 — 53.1% from 339 appearances08/18 — 47.7% from 367 appearances08/20 — 52.3% from 3,582 appearances08/21 — 54.1% from 4,506 appearances08/22 — 52.1% from 2,914 appearances08/23 — 52.6% from 1,931 appearances08/24 — 53.9% from 2,058 appearances08/25 — 50.9% from 1,423 appearances08/26 — 55.3% from 94 appearances
49.6%08/04 55.3%08/26

Pick rate

08/04 — 0.5% from 135 appearances08/05 — 0.5% from 435 appearances08/06 — 0.5% from 390 appearances08/12 — 0.5% from 191 appearances08/13 — 0.5% from 302 appearances08/14 — 0.5% from 335 appearances08/15 — 0.5% from 294 appearances08/16 — 0.5% from 356 appearances08/17 — 0.4% from 339 appearances08/18 — 0.5% from 367 appearances08/20 — 2.0% from 3,582 appearances08/21 — 1.5% from 4,506 appearances08/22 — 1.4% from 2,914 appearances08/23 — 1.3% from 1,931 appearances08/24 — 1.1% from 2,058 appearances08/25 — 1.0% from 1,423 appearances08/26 — 0.9% from 94 appearances
0.5%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.2 — punishes weak opponents: from Silver to Masters the win rate drops by 7.2 points (regression 54.3% to 47.1%). Higher up he gets outplayed.

Silver — 61.6% from 485 gamesGold — 54.6% from 10,992 gamesDiamond — 52.5% from 19,899 gamesMythic — 48.8% from 89,303 gamesLegendary — 49.5% from 53,714 gamesMasters — 51.0% from 2,893 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Out in the Open Knockout 54.0%
4696 82
New Horizons Knockout 53.1%
4842 82
Belle's Rock Knockout 52.0%
3901 79
Flaring Phoenix Knockout 51.9%
3069 75

Against whom

Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.8% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 2 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 59.6% 8,503 games Edgar 57.0% 3,771 games Grom 60.7% 647 games Bolt 59.0% 751 games Pearl 56.1% 1,931 games Angelo 56.4% 1,333 games

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.5% 88.2%
2 Peteer🇪🇸 Masters 39 43.3% 79.5%
3 Lemarq🧩 Legendary 31 42.3% 83.9%
4 Atsuya🕊️ Legendary 44 42.3% 72.7%
5 Izuki Masters 116 42.2% 56.0%