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EN

Mina

Mythic Ranked · Gold Knockout
54.7%Win rate in Knockout
10,388Games
94Trust Score
13. of 105Rank in Knockout
−7.2Skill bonus

Best map: New Horizons with 56.6% from 3,037 games.

Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 27.
Win rate 88.54.7 %
Popularity 59.0.59 %
Breadth 90.47% of maps
Counter safety 78.39.0 %
Star rate 27.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 57.1% from 2,389 appearances08/21 — 56.9% from 2,118 appearances08/22 — 52.9% from 1,620 appearances08/23 — 51.6% from 1,271 appearances08/24 — 52.8% from 1,703 appearances08/25 — 54.5% from 1,287 appearances
57.1%08/20 54.5%08/25

Pick rate

08/20 — 0.7% from 2,389 appearances08/21 — 0.6% from 2,118 appearances08/22 — 0.7% from 1,620 appearances08/23 — 0.6% from 1,271 appearances08/24 — 0.5% from 1,703 appearances08/25 — 0.5% from 1,287 appearances
0.7%08/20 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.2 — punishes weak opponents: from Silver to Masters the win rate drops by 7.2 points (regression 54.3% to 47.1%). Higher up he gets outplayed.

Silver — 61.7% from 449 gamesGold — 54.8% from 10,520 gamesDiamond — 52.5% from 19,424 gamesMythic — 48.8% from 88,488 gamesLegendary — 49.4% from 53,072 gamesMasters — 51.0% from 2,845 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
New Horizons Knockout 56.6%
3037 75
Out in the Open Knockout 55.0%
2907 74
Belle's Rock Knockout 53.5%
2395 72
Flaring Phoenix Knockout 52.9%
2049 69

Against whom

Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.0% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 2 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 59.7% 8,107 games Grom 61.6% 619 games Edgar 56.8% 3,585 games Bolt 59.0% 726 games Pearl 56.2% 1,812 games Tick 56.3% 1,662 games

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Peteer🇪🇸 Masters 39 43.4% 79.5%
2 Izuki Masters 108 41.5% 55.6%
3 woah Legendary 27 41.4% 85.2%
4 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 20 40.6% 95.0%
5 Email Masters 43 40.3% 67.4%