Best map: Rustic Arcade with 56.8% from 1,935 games.
Wins late — in Heist 8.2 points better in long rounds than in short ones (46.8% against 38.6%, split at 87 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.3 — punishes weak opponents: from Silver to Masters the win rate drops by 7.3 points (regression 54.4% to 47.1%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
53.0% | 1889 | 68 | ||
New Horizons ![]() |
50.8% | 1956 | 69 | ||
Belle's Rock ![]() |
50.6% | 1748 | 67 | ||
Flaring Phoenix ![]() |
50.9% | 1290 | 62 |
Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.9% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 2 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
59.7%
8,302 games
Grom
61.2%
634 games
Edgar
57.0%
3,671 games
Bolt
58.9%
742 games
Pearl
55.9%
1,866 games
Tick
56.0%
1,709 games
Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Peteer🇪🇸 | Masters | 39 | 43.5% | 79.5% |
| 2 | Izuki | Masters | 116 | 42.2% | 56.0% |
| 3 | woah | Legendary | 27 | 41.5% | 85.2% |
| 4 | ™Ghostᵏⁱˡˡ ʸᵒᵘ | Mythic | 20 | 40.7% | 95.0% |
| 5 | Masters | 43 | 40.4% | 67.4% |