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Mina

Mythic Ranked · Masters Knockout
51.0%Win rate in Knockout
2,885Games
74Trust Score
23. of 85Rank in Knockout
−7.2Skill bonus

Best map: Ring of Fire with 55.4% from 1,045 games.

Wins early — in Knockout 4.4 points better in short rounds than in long ones (53.9% against 49.5%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 22.
Win rate 52.51.0 %
Popularity 88.3.85 %
Breadth 64.13% of maps
Counter safety 80.39.8 %
Star rate 22.17.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.3% and has not shifted measurably of late.

Win rate

08/04 — 47.5% from 202 appearances08/05 — 47.2% from 337 appearances08/06 — 55.7% from 282 appearances08/07 — 44.2% from 95 appearances08/08 — 51.5% from 194 appearances08/09 — 49.7% from 167 appearances08/10 — 55.6% from 315 appearances08/11 — 48.6% from 294 appearances08/12 — 52.8% from 161 appearances08/13 — 57.4% from 101 appearances08/14 — 51.1% from 94 appearances08/15 — 39.4% from 66 appearances08/16 — 40.0% from 70 appearances08/18 — 50.5% from 97 appearances08/24 — 53.2% from 62 appearances08/25 — 50.8% from 120 appearances
47.5%08/04 50.8%08/25

Pick rate

08/04 — 3.8% from 202 appearances08/05 — 3.6% from 337 appearances08/06 — 3.7% from 282 appearances08/07 — 3.8% from 95 appearances08/08 — 4.6% from 194 appearances08/09 — 3.9% from 167 appearances08/10 — 3.8% from 315 appearances08/11 — 3.1% from 294 appearances08/12 — 4.1% from 161 appearances08/13 — 3.5% from 101 appearances08/14 — 4.6% from 94 appearances08/15 — 3.7% from 66 appearances08/16 — 3.0% from 70 appearances08/18 — 2.9% from 97 appearances08/24 — 9.3% from 62 appearances08/25 — 9.2% from 120 appearances
3.8%08/04 9.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.2 — punishes weak opponents: from Silver to Masters the win rate drops by 7.2 points (regression 54.3% to 47.1%). Higher up he gets outplayed.

Silver — 61.8% from 477 gamesGold — 54.7% from 10,892 gamesDiamond — 52.5% from 19,817 gamesMythic — 48.9% from 89,177 gamesLegendary — 49.5% from 53,625 gamesMasters — 51.0% from 2,885 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 28 maps. 1 of 4 rows are too thin for Masters alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
New Horizons Knockoutprev. season 54.8%
986 58
Flaring Phoenix Knockout+Legendary 51.3%
1399 64
Out in the Open Knockoutprev. season 52.4%
679 53
Belle's Rock Knockoutprev. season 47.1%
735 54

Against whom

Direct duels in Knockout: how Mina does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.0% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mina runs in 2 circles — whoever Mina beats beats someone who in turn beats Mina. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 59.7% 8,444 games Grom 60.9% 644 games Edgar 57.0% 3,735 games Bolt 59.0% 748 games Pearl 56.0% 1,912 games Angelo 56.6% 1,316 games

Who plays him best soon

Players with a profile and at least 20 games on Mina, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ™Ghostᵏⁱˡˡ ʸᵒᵘ Mythic 34 44.7% 88.2%
2 Peteer🇪🇸 Masters 39 43.5% 79.5%
3 Lemarq🧩 Legendary 31 42.4% 83.9%
4 Atsuya🕊️ Legendary 44 42.4% 72.7%
5 Izuki Masters 116 42.2% 56.0%