Best map: Rustic Arcade with 71.4% from 56 games.
Masterschange
08/04 to 08/19, 15 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade prev. season |
71.4% | 56 | 15 | ||
Deathcap Trap prev. season |
56.1% | 180 | 33 | ||
Undermine prev. season |
55.1% | 207 | 35 | ||
Crystal Arcade prev. season |
53.8% | 266 | 39 | ||
Pinball Dreams prev. season |
55.1% | 147 | 30 | ||
Center Stage prev. season |
51.3% | 224 | 36 | ||
Double Swoosh prev. season |
49.8% | 317 | 41 | ||
Open Business prev. season |
60.0% | 40 | 10 | ||
Gem Fort prev. season |
52.4% | 103 | 25 | ||
Sneaky Fields prev. season |
48.0% | 252 | 38 | ||
Triple Dribble prev. season |
47.2% | 193 | 34 | ||
Parallel Plays prev. season |
46.8% | 94 | 23 | ||
Hard Rock Mine prev. season |
44.7% | 76 | 20 | ||
Dueling Beetles prev. season |
37.5% | 16 | 0 |
Direct duels in Knockout: how Moe does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 47.3% against Max in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Moe counters nobody here — he wins and loses as strength would have it.
Nobody counters Moe here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
56.9%
116 games
Brock
53.2%
139 games
Rico
56.5%
62 games
Piper
50.0%
62 games
Willow
46.8%
62 games
Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 無課金勢 | Diamond | 25 | 31.0% | 48.0% |