My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Moe

Damage Dealer Mythic Ranked · Masters
52.0%Win rate across all maps
2,220Games
70Trust Score
35. of 105Rank by score

Best map: Rustic Arcade with 71.4% from 56 games.

Masterschange

History

08/04 to 08/19, 15 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 59.3% from 162 appearances08/05 — 55.3% from 284 appearances08/06 — 51.8% from 193 appearances08/07 — 44.3% from 88 appearances08/08 — 52.2% from 113 appearances08/09 — 54.5% from 121 appearances08/10 — 49.4% from 269 appearances08/11 — 46.5% from 258 appearances08/12 — 49.6% from 123 appearances08/13 — 50.5% from 95 appearances08/14 — 58.6% from 70 appearances08/15 — 45.9% from 61 appearances08/16 — 55.8% from 86 appearances08/18 — 42.1% from 114 appearances08/19 — 59.4% from 64 appearances
59.3%08/04 59.4%08/19

Pick rate

08/04 — 0.5% from 162 appearances08/05 — 0.5% from 284 appearances08/06 — 0.4% from 193 appearances08/07 — 0.6% from 88 appearances08/08 — 0.4% from 113 appearances08/09 — 0.4% from 121 appearances08/10 — 0.5% from 269 appearances08/11 — 0.4% from 258 appearances08/12 — 0.5% from 123 appearances08/13 — 0.5% from 95 appearances08/14 — 0.5% from 70 appearances08/15 — 0.6% from 61 appearances08/16 — 0.6% from 86 appearances08/18 — 0.5% from 114 appearances08/19 — 0.6% from 64 appearances
0.5%08/04 0.6%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.5% from 3,240 gamesDiamond — 49.0% from 8,974 gamesMythic — 47.5% from 72,320 gamesLegendary — 48.8% from 41,766 gamesMasters — 52.0% from 2,220 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Masters).

MapWin rateGamesTrust
Rustic Arcade Gem Grabprev. season 71.4%
56 15
Deathcap Trap Gem Grabprev. season 56.1%
180 33
Undermine Gem Grabprev. season 55.1%
207 35
Crystal Arcade Gem Grabprev. season 53.8%
266 39
Pinball Dreams Brawl Ballprev. season 55.1%
147 30
Center Stage Brawl Ballprev. season 51.3%
224 36
Double Swoosh Gem Grabprev. season 49.8%
317 41
Open Business Hot Zoneprev. season 60.0%
40 10
Gem Fort Gem Grabprev. season 52.4%
103 25
Sneaky Fields Brawl Ballprev. season 48.0%
252 38
Triple Dribble Brawl Ballprev. season 47.2%
193 34
Parallel Plays Hot Zoneprev. season 46.8%
94 23
Hard Rock Mine Gem Grabprev. season 44.7%
76 20
Dueling Beetles Hot Zoneprev. season 37.5%
16 0

Against whom

Direct duels in Knockout: how Moe does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 47.3% against Max in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Moe counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Moe here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Edgar 56.9% 116 games Brock 53.2% 139 games Rico 56.5% 62 games Piper 50.0% 62 games Willow 46.8% 62 games

Who plays him best

Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 無課金勢 Diamond 25 31.0% 48.0%