My roster

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Moe

Damage Dealer Mythic All games Bounty
51.5%Win rate in Bounty
12,095Games
96Trust Score
35. of 106Rank in Bounty

Best map: Konnakol with 62.6% from 8,089 games.

Trophy Roadchange

Profile

Win ratePopularity 7.BreadthCounter safetyStar rate
Win rate 72.51.5 %
Popularity 7.0.20 %
Breadth 76.40% of maps
Counter safety 86.39.2 %
Star rate 56.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 9 earlier days are left out — below 70 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 53.1% from 98 appearances08/06 — 54.3% from 751 appearances08/07 — 48.1% from 243 appearances08/08 — 54.1% from 303 appearances08/09 — 55.6% from 160 appearances08/11 — 45.4% from 174 appearances08/12 — 50.6% from 324 appearances08/13 — 49.3% from 1,500 appearances08/14 — 49.5% from 1,450 appearances08/15 — 46.3% from 1,223 appearances08/16 — 51.0% from 1,702 appearances08/17 — 53.7% from 1,362 appearances08/18 — 57.2% from 1,457 appearances08/19 — 47.5% from 434 appearances08/20 — 54.1% from 582 appearances08/22 — 58.7% from 75 appearances08/24 — 56.1% from 123 appearances
53.1%08/05 56.1%08/24

Pick rate

08/05 — 0.1% from 98 appearances08/06 — 0.3% from 751 appearances08/07 — 0.5% from 243 appearances08/08 — 0.4% from 303 appearances08/09 — 0.4% from 160 appearances08/11 — 0.1% from 174 appearances08/12 — 0.2% from 324 appearances08/13 — 0.2% from 1,500 appearances08/14 — 0.2% from 1,450 appearances08/15 — 0.2% from 1,223 appearances08/16 — 0.2% from 1,702 appearances08/17 — 0.2% from 1,362 appearances08/18 — 0.2% from 1,457 appearances08/19 — 0.1% from 434 appearances08/20 — 0.2% from 582 appearances08/22 — 0.2% from 75 appearances08/24 — 0.2% from 123 appearances
0.1%08/05 0.2%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 164 maps.

MapWin rateGamesTrust
Wall Hugging Bounty 57.3%
2535 72
Choral Chambers Bounty 58.5%
270 39
Crystal Clearing Bounty 52.3%
2349 71
Tasty Berry Bounty 51.1%
1212 61
Watermelons Bounty 54.4%
272 39
Supercut Bounty 50.1%
1384 63
Deathcap Trap Bounty 55.8%
113 26
Layer Cake Bounty 48.0%
1147 61
Shooting Star Bounty 47.6%
1738 67
Hideout Bounty 48.9%
515 49
Dry Season Bounty 42.3%
560 50

Against whom

Direct duels in Bounty: how Moe does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 26.9% against Bull in Heist. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 53.7% 348 games Edgar 52.8% 354 games Max 59.2% 76 games 8-Bit 57.0% 79 games Pierce 52.2% 157 games Gray 55.4% 74 games

Who plays him best soon

Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Гемасик старш Legendary 29 37.1% 65.5%
2 ⠀ ⠀ Legendary 26 35.6% 61.5%
3 ↣→MxYoo. Legendary 20 33.1% 55.0%
4 petah Masters 28 33.1% 50.0%
5 Koh. Legendary 24 32.7% 50.0%