Best map: Crystal Arcade with 50.5% from 4,786 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade +Mythicprev. season |
50.5% | 4786 | 82 | ||
Undermine ![]() |
52.3% | 954 | 58 | ||
Deathcap Trap +Mythicprev. season |
49.8% | 4884 | 82 | ||
Rustic Arcade ![]() |
53.0% | 443 | 46 | ||
Hard Rock Mine ![]() |
51.7% | 603 | 51 | ||
Double Swoosh ![]() |
50.8% | 921 | 57 | ||
Gem Fort ![]() |
49.9% | 639 | 52 |
Direct duels in Gem Grab: how Moe does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.9% against Bull in Heist. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.8%
352 games
Ash
61.7%
423 games
Stu
57.2%
1,108 games
Max
55.4%
807 games
Bo
55.2%
660 games
Pearl
56.4%
381 games
Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Гемасик старш | Legendary | 29 | 37.1% | 65.5% |
| 2 | ⠀ ⠀ | Legendary | 26 | 35.6% | 61.5% |
| 3 | ↣→MxYoo. | Legendary | 20 | 33.1% | 55.0% |
| 4 | petah | Masters | 28 | 33.1% | 50.0% |
| 5 | Koh. | Legendary | 24 | 32.7% | 50.0% |