My roster

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EN

Moe

Damage Dealer Mythic All games Heist
54.9%Win rate in Heist
4,112Games
80Trust Score
25. of 106Rank in Heist

Best map: Konnakol with 62.6% from 8,118 games.

Trophy Roadchange

Profile

Win ratePopularity 17.BreadthCounter safetyStar rate
Win rate 78.54.9 %
Popularity 17.0.19 %
Breadth 76.40% of maps
Counter safety 28.26.9 %
Star rate 23.5.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 46.2% from 143 appearances08/10 — 50.0% from 60 appearances08/11 — 50.9% from 173 appearances08/12 — 54.3% from 138 appearances08/13 — 50.2% from 247 appearances08/14 — 48.3% from 120 appearances08/15 — 53.1% from 322 appearances08/16 — 54.1% from 135 appearances08/17 — 54.0% from 352 appearances08/18 — 56.2% from 130 appearances08/19 — 57.2% from 962 appearances08/20 — 57.7% from 527 appearances08/21 — 55.3% from 273 appearances08/23 — 57.8% from 147 appearances08/25 — 63.6% from 187 appearances
46.2%08/05 63.6%08/25

Pick rate

08/05 — 0.1% from 143 appearances08/10 — 0.2% from 60 appearances08/11 — 0.2% from 173 appearances08/12 — 0.2% from 138 appearances08/13 — 0.2% from 247 appearances08/14 — 0.2% from 120 appearances08/15 — 0.2% from 322 appearances08/16 — 0.2% from 135 appearances08/17 — 0.2% from 352 appearances08/18 — 0.3% from 130 appearances08/19 — 0.2% from 962 appearances08/20 — 0.2% from 527 appearances08/21 — 0.2% from 273 appearances08/23 — 0.1% from 147 appearances08/25 — 0.1% from 187 appearances
0.1%08/05 0.1%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 165 maps.

MapWin rateGamesTrust
Quintillion Heist 56.8%
2096 70
Jedna Heist 55.8%
591 51
Hot Tubs Heist 54.3%
394 45
Eating Good! Heist 53.5%
389 44
Hot Potato Heist 50.8%
494 48
Photic Doom Heist 43.9%
148 30

Against whom

Direct duels in Heist: how Moe does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 26.9% against Bull in Heist. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 54.7% 397 games Edgar 53.9% 475 games Melodie 59.2% 76 games Mico 51.1% 223 games Nita 53.9% 102 games Jessie 48.9% 131 games

Who plays him best soon

Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Гемасик старш Legendary 29 37.0% 65.5%
2 yqkiq Masters 22 37.0% 72.7%
3 ⠀ ⠀ Legendary 26 35.5% 61.5%
4 ↣→MxYoo. Legendary 20 33.0% 55.0%
5 petah Masters 28 33.0% 50.0%