Best map: Spiraling Out with 55.4% from 634 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −8.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 8.0 points (regression 52.0% to 44.1%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
54.5% | 638 | 52 | ||
Flaring Phoenix ![]() |
51.4% | 621 | 51 | ||
New Horizons ![]() |
50.3% | 574 | 50 | ||
Out in the Open ![]() |
48.6% | 525 | 49 |
Direct duels in Knockout: how Moe does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.9% against Bull in Heist. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
54.8%
374 games
Gray
58.3%
139 games
Rico
55.8%
190 games
Brock
52.1%
470 games
Tick
56.4%
140 games
Surge
61.2%
67 games
Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | yqkiq | Masters | 22 | 36.8% | 72.7% |
| 2 | Гемасик старш | Legendary | 32 | 36.7% | 62.5% |
| 3 | ⠀ ⠀ | Legendary | 26 | 35.3% | 61.5% |
| 4 | petah | Masters | 28 | 32.9% | 50.0% |
| 5 | ↣→MxYoo. | Legendary | 20 | 32.9% | 55.0% |