Best map: Double Swoosh with 57.8% from 619 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/05 to 08/18, 12 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.9 points (regression 52.0% to 44.1%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 31 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
47.4% | 2171 | 70 | ||
Out in the Open prev. season |
46.9% | 1985 | 69 | ||
Belle's Rock prev. season |
45.2% | 2810 | 74 | ||
Flaring Phoenix prev. season |
43.2% | 577 | 50 |
Direct duels in Knockout: how Moe does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.9% against Bull in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
54.7%
358 games
Brock
52.7%
450 games
Gray
58.0%
138 games
Rico
55.5%
182 games
Tick
57.0%
135 games
Meeple
58.2%
98 games
Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Гемасик старш | Legendary | 29 | 37.1% | 65.5% |
| 2 | ⠀ ⠀ | Legendary | 26 | 35.6% | 61.5% |
| 3 | ↣→MxYoo. | Legendary | 20 | 33.1% | 55.0% |
| 4 | petah | Masters | 28 | 33.1% | 50.0% |
| 5 | Koh. | Legendary | 24 | 32.7% | 50.0% |