My roster

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EN

Moe

Damage Dealer Mythic Ranked · Diamond
49.3%Win rate across all maps
12,026Games
96Trust Score
72. of 105Rank by score

Best map: Undermine with 52.4% from 977 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 35.49.3 %
Popularity 16.0.15 %
Breadth 0.0% of maps
Counter safety 51.31.7 %
Star rate 34.19.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 13 earlier days are left out — below 140 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 50.6% from 328 appearances08/06 — 48.9% from 440 appearances08/12 — 48.3% from 350 appearances08/13 — 52.4% from 389 appearances08/14 — 49.9% from 371 appearances08/15 — 47.7% from 394 appearances08/16 — 50.6% from 520 appearances08/17 — 44.6% from 466 appearances08/18 — 46.9% from 505 appearances08/20 — 49.2% from 2,488 appearances08/21 — 48.3% from 3,073 appearances08/22 — 49.5% from 2,064 appearances08/23 — 48.4% from 1,445 appearances08/24 — 50.6% from 1,653 appearances08/25 — 49.6% from 1,198 appearances
50.6%08/05 49.6%08/25

Pick rate

08/05 — 0.1% from 328 appearances08/06 — 0.1% from 440 appearances08/12 — 0.1% from 350 appearances08/13 — 0.1% from 389 appearances08/14 — 0.1% from 371 appearances08/15 — 0.1% from 394 appearances08/16 — 0.1% from 520 appearances08/17 — 0.1% from 466 appearances08/18 — 0.1% from 505 appearances08/20 — 0.2% from 2,488 appearances08/21 — 0.1% from 3,073 appearances08/22 — 0.1% from 2,064 appearances08/23 — 0.1% from 1,445 appearances08/24 — 0.1% from 1,653 appearances08/25 — 0.1% from 1,198 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 52.1% from 764 gamesGold — 51.1% from 9,987 gamesDiamond — 49.2% from 16,222 gamesMythic — 47.5% from 80,992 gamesLegendary — 49.0% from 46,809 gamesMasters — 52.6% from 2,400 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grab 52.4%
977 58
Crystal Arcade Gem Grabprev. season 50.5%
4786 82
Rustic Arcade Gem Grab 53.3%
452 47
Deathcap Trap Gem Grabprev. season 49.8%
4884 82
Hard Rock Mine Gem Grab 52.2%
617 51
Double Swoosh Gem Grab 51.3%
943 58
Spiraling Out Brawl Ball 50.7%
1019 59
Sneaky Fields Brawl Ball 50.9%
757 54
Parallel Plays Hot Zone 50.8%
567 50
Center Stage Brawl Ball 49.8%
899 57
Gem Fort Gem Grab 50.0%
652 52
Open Business Hot Zone 50.0%
620 51
Triple Dribble Brawl Ball 49.2%
727 54
New Horizons Knockoutprev. season 47.7%
2263 71
Flaring Phoenix Knockout 49.8%
412 45
Out in the Open Knockoutprev. season 47.2%
2132 70
Belle's Rock Knockout 49.2%
431 46
Pinhole Punt Brawl Ball 55.4%
65 18
Pinball Dreams Brawl Ball 46.8%
778 55
Kaboom Canyon Heistprev. season 45.8%
1810 67
Ring of Fire Hot Zoneprev. season 45.2%
1663 66
Safe Zone Heistprev. season 45.3%
1297 62
Layer Cake Bounty 46.0%
581 50
Hideout Bountyprev. season 45.1%
1579 65
Dueling Beetles Hot Zone 45.8%
498 48
Shooting Star Bountyprev. season 44.8%
1345 63
Safe(r) Zone Heist 44.7%
387 44
Dry Season Bounty 44.1%
408 45
Pit Stop Heist 42.5%
537 49
Hot Potato Heistprev. season 40.9%
1499 65
Bridge Too Far Heistprev. season 39.0%
1176 61

Who beats Moe and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Гемасик старш Legendary 29 37.1% 65.5%
2 yqkiq Masters 22 37.0% 72.7%
3 ⠀ ⠀ Legendary 26 35.5% 61.5%
4 ↣→MxYoo. Legendary 20 33.1% 55.0%
5 petah Masters 28 33.0% 50.0%