My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Moe

Damage Dealer Mythic Ranked · Gold
51.0%Win rate across all maps
9,759Games
93Trust Score
39. of 105Rank by score

Best map: Spiraling Out with 55.3% from 618 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 6.BreadthCounter safetyStar rate
Win rate 70.51.0 %
Popularity 6.0.08 %
Breadth 16.3% of maps
Counter safety 85.33.1 %
Star rate 34.19.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 52.2% from 1,941 appearances08/21 — 52.8% from 1,834 appearances08/22 — 49.0% from 1,396 appearances08/23 — 49.8% from 1,272 appearances08/24 — 51.9% from 1,790 appearances08/25 — 48.4% from 1,447 appearances08/26 — 55.7% from 79 appearances
52.2%08/20 55.7%08/26

Pick rate

08/20 — 0.1% from 1,941 appearances08/21 — 0.1% from 1,834 appearances08/22 — 0.1% from 1,396 appearances08/23 — 0.1% from 1,272 appearances08/24 — 0.1% from 1,790 appearances08/25 — 0.1% from 1,447 appearances08/26 — 0.1% from 79 appearances
0.1%08/20 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.7% from 748 gamesGold — 51.0% from 9,903 gamesDiamond — 49.2% from 16,136 gamesMythic — 47.5% from 80,908 gamesLegendary — 49.0% from 46,723 gamesMasters — 52.5% from 2,395 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 55.3%
618 51
Belle's Rock Knockout 54.9%
625 51
Rustic Arcade Gem Grab 53.3%
873 56
Sneaky Fields Brawl Ball 52.2%
1168 61
Pinball Dreams Brawl Ball 53.2%
579 50
Center Stage Brawl Ball 51.2%
1443 64
Undermine Gem Grab 52.2%
674 53
Hard Rock Mine Gem Grab 51.1%
1131 60
Triple Dribble Brawl Ball 50.5%
1202 61
Gem Fort Gem Grab 50.5%
1127 60
Flaring Phoenix Knockout 51.4%
599 51
Parallel Plays Hot Zone 50.5%
735 54
Layer Cake Bounty 50.3%
748 54
Double Swoosh Gem Grab 50.3%
606 51
New Horizons Knockout 50.2%
570 50
Open Business Hot Zone 49.3%
635 52
Dry Season Bounty 49.3%
604 51
Hideout Bounty 49.5%
414 45
Out in the Open Knockout 48.5%
511 48
Dueling Beetles Hot Zone 46.4%
729 54
Safe Zone Heistprev. season 45.1%
1468 64
Shooting Star Bountyprev. season 45.1%
1556 65
Ring of Fire Hot Zone 45.4%
538 49
Kaboom Canyon Heist 45.0%
496 48
Safe(r) Zone Heist 44.6%
386 44
Pit Stop Heist 42.5%
536 49
Hot Potato Heist 40.6%
438 46
Bridge Too Far Heistprev. season 39.8%
1358 63

Who beats Moe and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Гемасик старш Legendary 29 37.1% 65.5%
2 yqkiq Masters 22 37.0% 72.7%
3 ⠀ ⠀ Legendary 26 35.5% 61.5%
4 ↣→MxYoo. Legendary 20 33.1% 55.0%
5 petah Masters 28 33.1% 50.0%