My roster

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Moe

Damage Dealer Mythic Ranked · Masters
52.5%Win rate across all maps
2,395Games
72Trust Score
26. of 105Rank by score

Best map: Double Swoosh with 57.7% from 683 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 34.
Win rate 58.52.5 %
Popularity 70.0.89 %
Breadth 39.7% of maps
Counter safety 48.27.4 %
Star rate 34.19.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 59.3% from 162 appearances08/05 — 55.3% from 284 appearances08/06 — 51.8% from 193 appearances08/07 — 44.3% from 88 appearances08/08 — 52.2% from 113 appearances08/09 — 54.5% from 121 appearances08/10 — 49.4% from 269 appearances08/11 — 46.5% from 258 appearances08/12 — 49.6% from 123 appearances08/13 — 50.5% from 95 appearances08/14 — 58.6% from 70 appearances08/15 — 45.9% from 61 appearances08/16 — 55.8% from 86 appearances08/18 — 42.1% from 114 appearances08/19 — 59.4% from 64 appearances08/24 — 60.0% from 65 appearances08/25 — 59.5% from 79 appearances
59.3%08/04 59.5%08/25

Pick rate

08/04 — 0.5% from 162 appearances08/05 — 0.5% from 284 appearances08/06 — 0.4% from 193 appearances08/07 — 0.6% from 88 appearances08/08 — 0.4% from 113 appearances08/09 — 0.4% from 121 appearances08/10 — 0.5% from 269 appearances08/11 — 0.4% from 258 appearances08/12 — 0.5% from 123 appearances08/13 — 0.5% from 95 appearances08/14 — 0.5% from 70 appearances08/15 — 0.6% from 61 appearances08/16 — 0.6% from 86 appearances08/18 — 0.5% from 114 appearances08/19 — 0.6% from 64 appearances08/24 — 1.5% from 65 appearances08/25 — 0.9% from 79 appearances
0.5%08/04 0.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.7% from 748 gamesGold — 51.0% from 9,903 gamesDiamond — 49.2% from 16,136 gamesMythic — 47.5% from 80,908 gamesLegendary — 49.0% from 46,723 gamesMasters — 52.5% from 2,395 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 57.7%
683 53
Undermine Gem Grab 56.1%
506 48
Deathcap Trap Gem Grabprev. season 52.0%
3363 77
Rustic Arcade Gem Grabprev. season 52.0%
1203 61
Crystal Arcade Gem Grabprev. season 50.6%
3751 78
Sneaky Fields Brawl Ball 51.5%
734 54
Dueling Beetles Hot Zoneprev. season 50.5%
973 58
Open Business Hot Zoneprev. season 49.7%
1342 63
Gem Fort Gem Grabprev. season 49.0%
2469 72
Parallel Plays Hot Zoneprev. season 49.4%
1431 64
Pinball Dreams Brawl Ball 51.5%
402 45
Spiraling Out Brawl Ball 50.3%
684 53
Hard Rock Mine Gem Grabprev. season 48.5%
2646 73
Center Stage Brawl Ball 50.0%
540 49
Triple Dribble Brawl Ball 49.4%
526 49

Who beats Moe and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Moe, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Гемасик старш Legendary 29 37.1% 65.5%
2 yqkiq Masters 22 37.0% 72.7%
3 ⠀ ⠀ Legendary 26 35.5% 61.5%
4 ↣→MxYoo. Legendary 20 33.1% 55.0%
5 petah Masters 28 33.1% 50.0%