My roster

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← Overview

Mortis

Assassin Mythic Ranked · Pro
51.8%Win rate across all maps
13,494Games
97Trust Score
26. of 105Rank by score

Wins early — in Knockout 4.2 points better in short rounds than in long ones (52.0% against 47.7%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadthCounter safety 49.Star rate
Win rate 54.51.8 %
Popularity 89.2.89 %
Breadth 77.25% of maps
Counter safety 49.26.6 %
Star rate 70.26.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.7% from 2,259 gamesSilver — 55.7% from 10,859 gamesGold — 51.1% from 170,640 gamesDiamond — 48.3% from 252,863 gamesMythic — 48.6% from 992,161 gamesLegendary — 51.1% from 317,740 gamesMasters — 51.8% from 13,480 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Mortis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Axis | Utopia🤫 Mythic 37 39.8% 67.6%
2 REC|JavexzZ Legendary 27 39.3% 74.1%
3 ⠀ ⠀ Legendary 44 38.9% 61.4%
4 Thπ🌹 Legendary 21 38.9% 81.0%
5 kanghaerin Diamond 22 38.5% 77.3%