Only Crystal Clearing. 08/06 to 08/20, 6 days. 3 earlier days are left out — below 187 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Mortis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
68.1%
1,018 games
Tick
60.7%
1,842 games
Brock
59.0%
5,799 games
Pearl
62.9%
483 games
Piper
57.2%
4,074 games
8-Bit
58.1%
1,358 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Axis | Utopia🤫 | Mythic | 36 | 37.7% | 66.7% |
| 2 | ⠀ ⠀ | Legendary | 23 | 35.3% | 69.6% |
| 3 | たろー | Diamond | 21 | 35.1% | 71.4% |
| 4 | yellowtoad | Diamond | 20 | 34.6% | 70.0% |
| 5 | ポチロー | Diamond | 20 | 34.6% | 70.0% |