Only Deadlock. 08/06 to 08/21, 4 days. 1 earlier day is left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/21.
Direct duels in Brawl Ball: how Mortis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Deadlock. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mortis runs in 1 circle — whoever Mortis beats beats someone who in turn beats Mortis. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bibi
53.9%
3,488 games
Ash
54.6%
628 games
Griff
51.0%
5,197 games
Frank
51.5%
2,300 games
Rico
50.8%
3,851 games
Clancy
55.5%
330 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Axis | Utopia🤫 | Diamond | 34 | 37.1% | 64.7% |
| 2 | たろー | Diamond | 20 | 35.0% | 70.0% |
| 3 | yellowtoad | Diamond | 20 | 35.0% | 70.0% |
| 4 | ポチロー | Diamond | 20 | 35.0% | 70.0% |
| 5 | ぼまぼま | Diamond | 23 | 33.0% | 56.5% |