Wins early — in Knockout 6.7 points better in short rounds than in long ones (54.7% against 47.9%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Prochange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Pro).
Direct duels in Knockout: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.6% against Doug in Knockout. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.9%
555 games
Grom
64.8%
503 games
Brock
56.3%
5,312 games
Tick
57.7%
1,336 games
Edgar
56.1%
3,974 games
Pearl
60.2%
566 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Axis | Utopia🤫 | Mythic | 37 | 37.6% | 67.6% |
| 2 | ⠀ ⠀ | Legendary | 38 | 36.5% | 63.2% |
| 3 | 亞拉非亞🤫🤫 | Diamond | 23 | 35.7% | 73.9% |
| 4 | たろー | Diamond | 24 | 35.3% | 70.8% |
| 5 | God ϟ | Legendary | 35 | 35.0% | 60.0% |