Wins late — in Heist 12.6 points better in long rounds than in short ones (45.3% against 32.7%, split at 86 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Only Center Stage. 08/04 to 08/23, 16 days. 10 earlier days are left out — below 126 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Mortis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
51.8%
8,151 games
Griff
51.0%
12,566 games
Lou
54.9%
510 games
Clancy
53.3%
831 games
Jacky
54.1%
514 games
Rico
49.8%
9,402 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Axis | Utopia🤫 | Mythic | 37 | 40.1% | 67.6% |
| 2 | REC|JavexzZ | Legendary | 27 | 39.6% | 74.1% |
| 3 | Thπ🌹 | Legendary | 21 | 39.3% | 81.0% |
| 4 | ⠀ ⠀ | Legendary | 44 | 39.2% | 61.4% |
| 5 | kanghaerin | Diamond | 22 | 38.9% | 77.3% |