Only Hard Rock Mine. 08/06 to 08/20, 10 days. 3 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Gem Grab: how Mortis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Hard Rock Mine. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
63.9%
2,078 games
8-Bit
57.7%
1,853 games
Clancy
62.8%
382 games
Bo
56.0%
3,249 games
Griff
55.5%
5,023 games
Bibi
56.3%
1,466 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Axis | Utopia🤫 | Diamond | 34 | 37.4% | 64.7% |
| 2 | yellowtoad | Diamond | 20 | 35.4% | 70.0% |
| 3 | ポチロー | Diamond | 20 | 35.4% | 70.0% |
| 4 | 💫cħศķ𝙚𝔫💫 | Mythic | 22 | 33.7% | 59.1% |
| 5 | ぼまぼま | Diamond | 23 | 33.3% | 56.5% |