Wins early — in Knockout 7.5 points better in short rounds than in long ones (56.5% against 49.0%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Only Rustic Arcade. 08/04 to 08/21, 14 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.6 — rewards skill: from Gold to Masters the win rate climbs by 2.6 points (regression 50.4% to 53.0%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Mortis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed for Diamond.
Kaze
58.7%
1,643 duels
Willow
59.9%
691 duels
Pierce
56.0%
623 duels
Pipercounter
57.3%
391 duels
Brock
54.3%
1,052 duels
Meeple
55.3%
682 duels
Mortis counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Bolt
33.2%
1,083 duels
Melodie
36.8%
68 duels
Ash
37.6%
732 duels
Clancy
37.6%
279 duels
R-T
38.5%
78 duels
Rosa
38.8%
232 duels
These counter Mortis anyway — even where Mortis wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.
Bolt
60.8%
627 games
8-Bit
55.1%
786 games
Pearl
55.6%
480 games
Starr Nova
53.1%
1,154 games
Meg
56.1%
376 games
Rico
52.3%
1,925 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Axis | Utopia🤫 | Diamond | 30 | 38.0% | 63.3% |
| 2 | yellowtoad | Diamond | 20 | 37.3% | 70.0% |
| 3 | ポチロー | Diamond | 20 | 37.3% | 70.0% |
| 4 | 💫cħศķ𝙚𝔫💫 | Mythic | 20 | 36.4% | 65.0% |
| 5 | 邪汁【安全】 | Diamond | 20 | 35.4% | 60.0% |