Wins late — in Hot Zone 6.5 points better in long rounds than in short ones (53.4% against 46.9%, split at 103 s). Needs the long round; in a fast game he never arrives.
Only Rustic Arcade. 08/05 to 08/20, 3 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/20.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.0 — rewards skill: from Gold to Masters the win rate climbs by 8.0 points (regression 47.3% to 55.3%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Mortis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed for Gold.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Gold.
Griff
61.5%
205 games
Edgar
56.6%
447 games
Crow
62.6%
131 games
Bo
60.1%
148 games
Bibi
61.9%
63 games
Surge
55.0%
140 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.