My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Mortis

Assassin Mythic Ranked · Diamond
48.3%Win rate across all maps
156,794Games
100Trust Score
75. of 105Rank by score

Best map: Hideout with 52.8% from 8,260 games.

Wins early — in Knockout 4.2 points better in short rounds than in long ones (52.0% against 47.7%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 4.Star rate
Win rate 26.48.3 %
Popularity 92.2.93 %
Breadth 35.11% of maps
Counter safety 4.21.2 %
Star rate 70.26.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/23, 18 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/23.

Steadily picked — the pick rate sits at 2.8% and has not shifted measurably of late.

Win rate

08/03 — 49.2% from 981 appearances08/04 — 49.0% from 4,196 appearances08/05 — 48.6% from 13,761 appearances08/06 — 48.1% from 13,522 appearances08/10 — 48.5% from 534 appearances08/11 — 48.3% from 1,888 appearances08/12 — 47.2% from 5,159 appearances08/13 — 48.3% from 7,423 appearances08/14 — 48.3% from 7,687 appearances08/15 — 48.8% from 8,469 appearances08/16 — 48.4% from 9,341 appearances08/17 — 49.0% from 9,707 appearances08/18 — 47.0% from 9,610 appearances08/19 — 46.8% from 2,382 appearances08/20 — 48.3% from 36,013 appearances08/21 — 48.4% from 60,509 appearances08/22 — 48.4% from 37,931 appearances08/23 — 47.9% from 22,217 appearances
49.2%08/03 47.9%08/23

Pick rate

08/03 — 2.4% from 981 appearances08/04 — 2.4% from 4,196 appearances08/05 — 2.5% from 13,761 appearances08/06 — 2.6% from 13,522 appearances08/10 — 2.0% from 534 appearances08/11 — 1.9% from 1,888 appearances08/12 — 2.0% from 5,159 appearances08/13 — 2.0% from 7,423 appearances08/14 — 1.9% from 7,687 appearances08/15 — 2.0% from 8,469 appearances08/16 — 2.0% from 9,341 appearances08/17 — 1.9% from 9,707 appearances08/18 — 2.0% from 9,610 appearances08/19 — 1.9% from 2,382 appearances08/20 — 3.0% from 36,013 appearances08/21 — 3.0% from 60,509 appearances08/22 — 2.8% from 37,931 appearances08/23 — 2.8% from 22,217 appearances
2.4%08/03 2.8%08/23

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 59.7% from 2,259 gamesSilver — 55.7% from 10,859 gamesGold — 51.1% from 170,640 gamesDiamond — 48.3% from 252,863 gamesMythic — 48.6% from 992,161 gamesLegendary — 51.1% from 317,740 gamesMasters — 51.8% from 13,480 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Hideout Bounty 52.8%
8260 90
Layer Cake Bounty 52.6%
8787 91
Dry Season Bounty 52.5%
8734 91
Belle's Rock Knockout 50.7%
4936 82
Open Business Hot Zone 50.5%
6802 87
Shooting Star Bounty 50.3%
7162 88
Rustic Arcade Gem Grab 50.0%
8227 90
Crystal Arcade Gem Grabprev. season 50.1%
5461 84
Dueling Beetles Hot Zone 49.8%
6362 86
Ring of Fire Hot Zone 49.5%
6209 86
Undermine Gem Grab 49.2%
9470 92
Deathcap Trap Gem Grabprev. season 49.4%
5610 84
Gem Fort Gem Grab 49.1%
9290 92
New Horizons Knockout 49.2%
4934 82
Hard Rock Mine Gem Grab 48.7%
9280 92
Flaring Phoenix Knockout 49.0%
4518 81
Out in the Open Knockout 49.0%
4082 80
Double Swoosh Gem Grab 47.8%
8964 91
Parallel Plays Hot Zone 45.7%
2887 74
Pinball Dreams Brawl Ball 45.1%
7413 88
Spiraling Out Brawl Ball 44.4%
8556 91
Center Stage Brawl Ball 44.1%
6239 86
Triple Dribble Brawl Ball 43.5%
6422 86
Safe Zone Heist 41.3%
736 54
Sneaky Fields Brawl Ball 40.6%
4928 82
Safe(r) Zone Heist 40.1%
718 54
Bridge Too Far Heist 39.0%
602 51
Kaboom Canyon Heist 37.1%
706 53
Hot Potato Heist 35.0%
795 55
Pit Stop Heist 34.5%
775 55

Who beats Mortis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Axis | Utopia🤫 Mythic 37 39.8% 67.6%
2 REC|JavexzZ Legendary 27 39.3% 74.1%
3 ⠀ ⠀ Legendary 44 38.9% 61.4%
4 Thπ🌹 Legendary 21 38.9% 81.0%
5 kanghaerin Diamond 22 38.5% 77.3%