My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Mortis

Assassin Mythic Ranked · Mythic Triple Dribble Brawl Ball
42.4%Win rate on Triple Dribble
1,198Games here
0.2%Pick rate
61Trust Score
89. of 105Rank on this map

Wins early — in Knockout 4.2 points better in short rounds than in long ones (52.0% against 47.7%, split at 99 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safety 15.Star rate
Win rate 37.45.6 %
Popularity 62.0.79 %
Breadth 55.14% of maps
Counter safety 15.28.4 %
Star rate 76.27.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/22, 15 days. 9 earlier days are left out — below 311 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 45.8% from 463 appearances08/05 — 44.7% from 1,675 appearances08/06 — 43.8% from 1,272 appearances08/10 — 44.1% from 777 appearances08/11 — 44.2% from 2,717 appearances08/12 — 44.0% from 4,426 appearances08/13 — 43.0% from 4,495 appearances08/14 — 42.0% from 4,410 appearances08/15 — 41.8% from 4,204 appearances08/16 — 44.0% from 4,176 appearances08/17 — 44.8% from 4,240 appearances08/18 — 43.6% from 3,445 appearances08/19 — 47.3% from 983 appearances08/21 — 43.2% from 479 appearances08/22 — 41.2% from 519 appearances
45.8%08/04 41.2%08/22

Pick rate

08/04 — 1.9% from 463 appearances08/05 — 1.8% from 1,675 appearances08/06 — 1.9% from 1,272 appearances08/10 — 1.7% from 777 appearances08/11 — 1.7% from 2,717 appearances08/12 — 1.8% from 4,426 appearances08/13 — 1.8% from 4,495 appearances08/14 — 1.9% from 4,410 appearances08/15 — 1.9% from 4,204 appearances08/16 — 1.9% from 4,176 appearances08/17 — 1.9% from 4,240 appearances08/18 — 1.8% from 3,445 appearances08/19 — 1.9% from 983 appearances08/21 — 2.2% from 479 appearances08/22 — 2.5% from 519 appearances
1.9%08/04 2.5%08/22

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.7 points across the whole range). He plays the same at the bottom as at the top.

Silver — 55.9% from 522 gamesGold — 47.2% from 6,993 gamesDiamond — 42.9% from 10,543 gamesMythic — 43.6% from 39,398 gamesLegendary — 46.4% from 11,262 gamesMasters — 45.2% from 502 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Mortis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 52.2% 6,770 games Jacky 56.2% 427 games Griff 50.9% 10,533 games Lou 55.1% 425 games Ash 51.7% 1,276 games Rico 49.8% 7,781 games

Who plays him best

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Axis | Utopia🤫 Mythic 37 39.0% 67.6%
2 REC|JavexzZ Legendary 27 38.5% 74.1%
3 ⠀ ⠀ Legendary 44 38.2% 61.4%
4 kanghaerin Diamond 22 37.7% 77.3%
5 GR | ARHABI Mythic 28 37.2% 67.9%