My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Mortis

Assassin Mythic Ranked · Masters Undermine Gem Grab
52.5%Win rate on Undermine
699Games here
4.1%Pick rate
53Trust Score
9. of 77Rank on this map

Wins early — in Knockout 7.5 points better in short rounds than in long ones (56.5% against 49.0%, split at 96 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/04 to 08/11, 5 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Win rate

08/04 — 44.3% from 61 appearances08/05 — 56.8% from 95 appearances08/06 — 61.2% from 67 appearances08/10 — 55.3% from 85 appearances08/11 — 47.1% from 85 appearances
44.3%08/04 47.1%08/11

Pick rate

08/04 — 4.3% from 61 appearances08/05 — 4.1% from 95 appearances08/06 — 4.6% from 67 appearances08/10 — 4.8% from 85 appearances08/11 — 4.2% from 85 appearances
4.3%08/04 4.2%08/11

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.1 points across the whole range). He plays the same at the bottom as at the top.

Gold — 53.7% from 4,311 gamesDiamond — 48.4% from 8,485 gamesMythic — 49.1% from 52,102 gamesLegendary — 51.9% from 14,262 gamesMasters — 52.5% from 699 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Mortis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers — the numbers are not enough for Masters yet.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.

Bolt 63.2% 1,461 games 8-Bit 59.2% 1,252 games Bo 56.2% 2,258 games Griff 55.5% 3,509 games Bibi 57.0% 995 games Pearl 57.8% 614 games

Who plays him best

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Axis | Utopia🤫 Diamond 28 41.3% 64.3%
2 ポチロー Diamond 20 41.0% 70.0%
3 ぼまぼま Diamond 22 39.1% 59.1%
4 CR.凛玲 Diamond 22 37.3% 50.0%
5 mankken Diamond 25 37.0% 48.0%